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Showing posts from May, 2022
The aliens who made us were too lazy to fix the texture down there, thought we wouldn't notice the seam.
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What do you guys think about topology on this one?
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When you check your 4-hour sim bake and you realize you forgot the collider mesh
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When you render the scene but you left the lambert shader on the hero object:
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When you accidentally put a zero too many on your array modifier
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used the wrong texture coordinates for the displacement again
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Woops! My dog's spine axes are miss-aligned
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when i forgot to plug in my color map.
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"I spied your browser history. Why such interest in *blendering*?"
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Testing your unfolded UVs with a custom checkered texture
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When you check your 4-hour sim bake and you realize you forgot the collider mesh
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Spent 50h this week retopo-ing models for work, go to brunch with my girlfriend and the wallpaper nearly gave me a coronary.
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Lawyer: "You will have to decide between the house and the children" me: Alt+P > clear parent
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When your clay render comes out just perfect
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When you fix the stiff leg IK problem for the bends
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This here, kids, is why you must learn about world space, object space, local space.
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used the wrong texture coordinates for the displacement again
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When your finger slips on the displacement slider
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If YouTubers made 3D tutorials would you watch them?
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"Keep these logo jokes out of your f-- mouth!"
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Just a bit too much AO in my clay render
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Check out my new substance materials
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If YouTubers made 3D tutorials would you watch them?
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used the wrong texture coordinates for the displacement again
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When you extrude a face that's already been UVMappes
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when you put the wrong texture in the background
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I really don't like to scale my textures. I think it looks fine.
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All prices in Canadian dollars and real industry pros know that Minecraft makes the best explosions
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