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Showing posts from August, 2022
First time using substance designer. Please be nice
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This here, kids, is why you must learn about world space, object space, local space.
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When you select the wrong texture image
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How's my PBR material look? Here's it as a shader ball
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When they default delete default cube
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When you check your 4-hour sim bake and you realize you forgot the collider mesh
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Bad UVs on my new pepper grinder
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I Guess I'll Just Send IT an Email and Take a Nap
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Yes, I create representations of aesthetically-pleasing arrangements of vertices.
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Thanks blender for a clear 64k image. Warning-This is Dangerous. Do not try without capable hardware.
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When you're half way doing retopo
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When you apply the wrong normal map
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Real life voronoi noise displacement.
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Something something Material Artist
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Friend: "I don't get how you guys don't burn out all the time considering all the stuff you juggle at once."
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In The Mask (1994) Jim Carrey's character was originally going to be headless but they just left the green screen effect unfinished on his head.
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So glad to see Blender Default Cube get a role in the latest netflix series "The Umbrella Academy"!
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When you check your 4-hour sim bake and you realize you forgot the collider mesh
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Even the Queen does it... She probably receives all her power through the deleted default cubes
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Someone needs to work on their Quads
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How's my PBR material look? Here's it as a shader ball
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Some fresh OC about my first experience with Maya last night
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Any Freshmen out there who knows time travel?
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Dang, forgot to weld the verts in the corner of my living room.
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used the wrong texture coordinates for the displacement again
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GUYS CHECK OUT MY NEW HOUDINI TUTORIAL
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Almost finished rendering my shot, what do you guys think?
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When you accidentally assign the wrong shader
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Yes, I create representations of aesthetically-pleasing arrangements of vertices.
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Go to creative sphere said they)
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How to make a smoke simulation, step 1: get a computer with adequate specs
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when you select the wrong normal map
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Therer is some satisfaction when you put the scene together.
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